The Forgotten Comedy
The Forgotten Comedy is a world created for the laid back Player, while another DM catches with with new material in his own game. Begun in May 2010, the campaign is an experiment in Player ingenuity, in which they are presented with challenges and situations they would obviously die against if faced normally (EL 5 party against a CR 20!?!). As such, the challenge’s require Players to solve the puzzles in ways that don’t require dice, for the dice would surely smother them. How they do it is up to the Player, and only god knows what the PC will do with their back to the wall. Play beginning at PC Level 5, giving the Players room to flesh out who their character is.
Players are free to use any official D&D 3.5 source for play. The books or sources used do not need to be present at the table, but at least need to be verified by the DM before play. The Book of Erotic Fantasy is banned, and Unearthed Arcana is too unknown to the DM to be open for play at this time. Pathfinder material, while considered 3.5 and very impressive, will also not be used.
Players make stats via rolling 4d6 six times, keeping the best numbers of three and allot totaled numbers as they see fit. Classes and Races available for play can be selected from all available resources. Players are allowed to use any combination of Class and Race as long as the Effective Character Level (ECL = classes + racial hit dice + level adjustment) isn’t higher than the current highest leveled PC.
Should a Player wish to play a different PC after death or wishes to play something new in general, they will begin one level lower than the character they last played, as if their current PC had died and came back to life via magic that wasn’t True Resurrection. The money available to the PC will be decided by the DM, and what they can buy (weapons, armor, equipment, etc.) will need to be in standards to what the PCs have used and have available to them. Only one PC can be used by a Player at a time, though Sidelined PCs are still an important part of the world (and can still be active in certain ways).
Experience Points (EXP/XP for short) usually gets handed out at the end of every session, based on what CR’s were faced, what roleplaying occurred, and general random urges the DM has (100 XP has been given for being helpful and trying the DM’s snacks). Should a PC be in the middle of an adventure or battle, however, all XP gained during the session is kept track of by the DM (or PCs if they are accidentally shared), and full XP would be rewarded the next session (or whenever the adventure/battle was finished). Should XP be accidentally given to PCs, it’s suggested the PCs not Level Up and keep track of their XP value. This actually works out in the PCs favor at times, because higher level PCs get less XP than those of lower Level when facing the same CR.
Due to large numbered CR challenges the PCs will face, it’s quite possible the PCs will will get an XP value too high for normal Level progression. As such, the DM may rule that PCs immediately Level Up. No matter how much XP the party gains in a single session, a PC can only Level Up once per session.
Players that have more than one PC only gain full XP for the PC they are using at time of XP share, but half of what is given to that PC can be applied to all PCs the Player has Sidelined. These Experience Points can also be shared with a PCs Cohort. Example: Main PC gets 1000 XP, and all Sideline PCs get 500 XP. Those with Cohorts get a percentage of the 500 XP as per normal Cohort XP gain. This is done so that Sidelined PCs can reenter play at a Level which is much closer to another Sidelined or Slain Main PC. It is believed to be a fair trade for the Sidelined Player PCs, for while they still gain XP, they do not gain any gold, magic, or other useful wealth that the Main PCs gain (though special circumstances may apply).
All magic users are treated as if having the Eschew Materials Feat, so as to not complicate and disturb play. Magic users will still need to supply gold amounts it if it mentioned in the description of the of the spell (including focus), and should the PC be aiming for a Feat that requires Eschew Materials (only in Epic, I know, but still), the PC will have to get it.
The premise of The Forgotten Comedy is very unconventional, and does not follow many standards of D&D play. Coming into the game, you need to know these things…
1. It’s going to be silly – If you’re into gaming plots of mischievous and daring plots of evil, I shall do my best to facilitate your need for such things (as a DM should). Be forewarned the world I create will probably not be what you’re hoping it will be. If such a PC is hoping to enter such a world, they are probably going to be the only sensible man in a world of misfits. Akin to Alice in Wonderland, nothing will really make sense, and it may be in your best interest to not make sense of it. Or DO make sense of it as an in-game quest. Bottom line, expect odd.
2. Humor will abound – I’m sensible enough to admit I’m no stand-up comedian, though I tend to notice ridiculous moments in this thing we call life. As such, countless memes, in-jokes, characters and oddities will make their way into the game. With Demon Iron Chefs serving you dinner in a Neutral Good city as you text gods on your cellphone, it’s amazing reality doesn’t implode upon itself. Just be sure to have an open mind of what’s before and try to enjoy yourself.
3. Don’t take it seriously – I’ll be blunt as say you’re probably going to die…a lot…while playing the game. If you take certain actions, do not be surprised the DM outright slays you. While this would annoy the Player in any other game, but here…why so serious? Death is supposed to abound the game, and in the end really just a temporary thing. It’s completely possible to die and be alive again moments later, because of the off the wall world the campaign takes place in. So don’t take the game or your “precious” PC too seriously. Besides! When you are betting your life with dice, better to accept you’ll die a lot than defy what you cannot change.
With these ideas in mind, come into the game with a sense of humor and wit, and preferably with a few extra characters to jump in if death isn’t that temporary.